Catastrophic Records
Alma "Album" Scratch has inherited her aunt's record store. But something is really strange about the catmosphere... Can you survive the cat puns and find out the secret of the store?
Features: Music! A story! Spine-chilling action! Collectables! Mystery! At least 1-2 bad jokes!
Choose-your-own-adventure controls:
Cat & Mouse: WASD + Left Click attack, Right Click dash, Space interact
I'm a Real Gamer: WASD + Enter attack, Shift dash, Space interact
I Love Emulators and it Shows: Arrow keys + Z attack, X dash, Space interact
Made over 2 weeks for the Cafe Dot Game Jam 2023.
Artwork & Story: Terderrer https://x.com/terderrer
Programming, Writing, and Direction: Becky http://twitter.com/tinydiorama
Music: CapslockOverShift https://linktr.ee/capslockovershift
Sounds: Alex https://soundcloud.com/alex-alios
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Authors | Becky, terderrer, CB |
Genre | Action |
Tags | 2D, Action RPG, Animals, cafedotjam, Casual, Music, Pixel Art, Short, Singleplayer |
Comments
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Posted this on the jam page and wanted to leave this here as well!
What a fun concept! Gameplay elements like the dash and "changing up the groove" were really interesting and added a fun layer to the game. There was a bit of eye-strain with the saturation and lack of contrast in the background, so my eyes lost a bit of the action. The amount of cat puns was also both impressive and fuuuurrr-usterating (not actually frustrating, but I wanted to make a pun)
No such thing as too many cat puns. Great job!
That was a cool little action-experience, with some neat theming to it! ^_^
Mechanically, I think that my favourite thing was that one could change the music on the fly--and that it had an effect on the player's capabilities! That felt neat, and nicely-fitted to the musical theme.
The "dash" mechanic was also appreciated, especially once I came to learn to rely more-heavily on it.
And indeed, the "dash" was particularly well-realised, I thought: it was responsive and quick; its trajectory could be altered mid-dash; and it reacted rather well and smoothly to obstacles, slipping the player around them! Well done on that! ^_^
Visually, the art was simple, but effective and cute.
Narratively, the story was surprisingly engaging, given that this was an action-centric jam-game, and I did rather enjoy the humour--and especially the (cat-)puns--therein! ^_^
I did find a few things, if I may, that I feel might have improved the experience for me:
* I could have used more feedback on being hit, I feel; as it was, I found it very easy to miss that I was taking damage.
* I really would have liked a map. (I have a poor sense of direction, and like to explore thoroughly ^^; )
* On my current volume-settings, the music was a bit loud for me. An in-game setting would have been appreciated.
However, I do also realise that this was a jam-game, and that implementing these things may not have been feasible in the allotted time!
And overall, I had fun with this!
Well done to you who made the game! ^_^